Many who have played Rogue Legacy will no doubt recall the game’s immense difficulty. It may seem easy to underestimate how difficult a roguelike platforming game can be, but Rogue Legacy was as challenging as it was unique at the time. However, this is a double-edged sword; this will bring in as many players as it pushes away. So, for Rogue Legacy 2, Cellar Door Games adds House Rule options.
Game Rant recently spoke with Rogue Legacy 2 lead designer and co-creator Teddy Lee, and this is one feature he hopes players check out. It was previously added during Rogue Legacy 2's early access in the Dragon’s Vow update, but it’ll certainly be new for those who pick the game up at launch. What this does is simply allow players to modify a ton of game rules as they see fit, one way or another.
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Although not exhaustive of its capabilities, Rogue Legacy 2’s house rules allow players to change enemy damage, enemy health, remove contact damage, add the ability to fly, and so on. This can go one of two ways: down to decrease difficulty or up to increase it. Speaking on players’ interaction with this, Lee said of the Discord testing group: “One person sets all enemies' HP to 200, and I know another guy who just set everything to 50% because he just enjoys it more, right?”
These House Rules will come with suggestions, however, to keep the general difficulty approach intact. Speaking on the concept of contact damage, “We also added no contact damage because there are a lot of people who can't get used to that type of thing, or they just don't like it.” When players do make these changes, «we just add comments like, 'Oh, if you turn this off, like if you turn
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