Rainbow Six Siege has now been available for over six years. The development team at Ubisoft has gone through a rollercoaster of public opinion for the online multiplayer tactical shooter, but has kept Rainbow Six Siege popular and successful through robust post-launch support. Even after six years, however, accidents happen. That's the conclusion that Ubisoft has come to following the release of a nerf that led to significant negative feedback. Ubisoft, to its credit, is now reverting the nerf.
The nerf in question is referred to as the Smoke gas vulnerability change. What it does is make Smoke, a popular Operator choice in Rainbow Six Siege, vulnerable to his own smoke canisters. The change went through to Rainbow Six Siege's balance test server on April 5 and immediately received a significant negative response from the community. The response was strong enough to make Ubisoft reconsider the decision. The change is no longer planned to be pushed to Rainbow Six Siege's servers.
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Ubisoft wrote a short letter to the community to explain the initial decision, as well as why it decided to revert the change. To start, Ubisoft explains that its made several changes in recent Rainbow Six Siege seasons to remove «hidden passives» like Zofia's Withstand. Ubisoft saw Smoke's invulnerability to his own grenades as one such passive, focused more on lore and character than on gameplay. Ubisoft says players have made clear, however, that it's still an important mechanic to them both gameplay-wise and narratively.
Ubisoft doesn't go so far as apologizing for the change, as a test server change is nothing too serious, but it does thank Rainbow Six Siege players for the feedback. It
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