There’s an interesting new claim that the PlayStation 5 Pro has to exist, because of a shortcoming of the original PlayStation 5.
As reported by WCCFTech, Kepler_L2 made this claim on Twitter. Kepler has been known in the past to share some rumors, but as an insider he really is better known for sharing insight on the tech industry. In particular, Kepler’s interest lies in the CPU and GPU side of the market.
Kepler’s claim is not based on some secret hidden insider information either. Instead, he simply makes the argument based on his knowledge of the tech industry, and the technology in the console.
To summarize, Kepler explains that hardware vendors that he follows, such as Intel, Nvidia, AMD, Apple, etc, have “converged” to making similar designs. This means, even if we see AMD CPUs outperform Intel’s in some situations, for example, for the developer, they are close to the same thing. This also means that any optimizations made for one company’s hardware will also apply to those made by other companies.
Lastly, Kepler points out that the many tools developers use, such as compilers, have improved to the extent that they can get most potential performance quite easily.
Now, in principle, this does look like it makes sense. The Nintendo Switch, which uses a bespoke Nvidia SOC, has enough things in common with architecture on AMD CPUs on their rival consoles, as well as other CPUs and SOCs, that it has enabled the platform to receive ‘impossible’ ports of games that on paper, shouldn’t be possible on the platform.
It’s easy to take this for granted, to dismiss that The Witcher 3 and Doom Eternal must be able to run on the Switch because they are ‘older’ games. But that disregards the time when the Wii U had terrible ports of games that were on the PlayStation 3 and Xbox 360, like Splinter Cell Blacklist, or when the Vita couldn’t really run games like Borderlands 2 and Resident Evil Revelations 2.
We can trace a time from before Nvidia developed the tech that runs
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