In the Fallout TV series, it's revealed that Vault-Tec nuked the iconic Shady Sands. It's been incredibly controversial with fans, but they're not alone. Designer John Deiley, who took it from a small innocuous settlement in the first game to the thriving NCR capital of Fallout 2, also isn't happy with the decision.
"I do not like what they are doing," Deiley tells me. "I think that they are slowly but surely changing the license into something that it was never intended to be by us designers and the original producers. But like I said, it belongs to them. The only thing that really bothers me is that every time I read the news or see a trailer and their name comes up on it, it really annoys the hell out of me because none of that was theirs. They have no idea, in my opinion, what they're doing."
They have no idea, in my opinion, what they're doing.
However, Deiley says he was "proud" that the show was released and that there's been renewed interest in the games because of it. He even points to a fan-made remake of Fallout 2 called Project Arroyo which is reimagining the classic '90s isometric RPG in the style of the newer games. "Bring them all up to modern standards," Deiley says. "I would very much like to see those people succeed."
In the first Fallout game, we find a small town erected by those who emerged from Vault 15. Using a GECK, they terraformed the desolate terrain into something more habitable, becoming a self-sufficient society. We--the Vault Dweller--help them fend off rad scorpion attacks and save the leader's daughter Tandi from the Khans, ensuring the settlers can continue to prosper.
It returns in Fallout 2 as "NCR", the capital of the New California Republic. John Deiley designed the revamped city, as well as its neighbouring vaults, showing us just how far this little town had grown. Now, it was a bustling, almost pre-war-level settlement with towering stone walls and government buildings, even housing the new president, none other
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