In Act One of , the adventurers encounter Sazza, a sassy goblin stuck in a cage. While the goblins have been an imminent threat thus far throughout the playthrough, a definitive choice must be made here. Either save Sazza or mercilessly let the guards put her out of her misery while she's trapped. This decision can seem like a no-brainer, but it actually has pretty serious implications for the entire campaign of. For this reason, it's important to weigh the pros and cons before making a final decision and potentially venturing down an undesired path.
Much like all decisions in, one action can ripple out, reverberating throughout a campaign and changing the outcome of future events. Like many of these decisions, sparing or killing Sazza is one of these choices, and the outcomes must be weighed before making the proper choice. While the prospect of having the mind flayer tadpole removed via the goblin shaman, True Soul Gut, might seem alluring, the decision has impacts within the greater conflict of the Emerald Grove and beyond.
[Warning: This article contains spoilers for Baldur's Gate 3]
The choice to save Sazza the goblin comes during the main quest "," when the adventurers are tasked with saving the healer Halsin, who is rumored to be capable of removing their mind flayer tadpoles. On the way to the goblin camp, players will come across a goblin in a cage — Sazza — with guards wielding crossbows ready to take her life.
Sazza can either be freed with a series of dialogue checks, or by killing the tiefling guards, then picking the lock on her cage. Sazza must then be escorted out of camp, but it's best not to do so in broad daylight. Taking the back route, down the ledge behind her cage, leads to a far easier path along
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