In , making deals with devils is repeatedly emphasized to be a bad decision, and that the consequences can't be avoided. However, devils aren't the only creatures that the party can make deals with in. And just like dealing with devils, dealing with other creatures can also have unexpected or surprising consequences, such as debt collectors showing up to demand payment from the party.
While some NPCs are willing to help the party without receiving anything in return, that isn't true in all cases. Some allies have to be bought, bribed, or threatened to receive their help, such as Balthazar in Act 2, who gives the party the aid of a flesh golem in exchange for helping him. And since there's the option to make deals with NPCs in exchange for help, it's also possible to scam NPCs and face the consequences that arise for doing so.
In Act 1, the party can find a trio of ogres in the Blighted Village. Depending on how violent of an approach is being taken during that playthrough, the default response might be to kill the ogres, loot them, and continue to the Goblin Camp. This isn't a bad option, as it gives the party Lump's headpiece, which increases the intelligence of the person wearing it to 17. However, it's also possible to recruit the ogres' help in a future battle, as a successful negotiation with Lump will lead to him giving the party an ogre horn that they can use to summon the ogres to fight with them.
There are a few ways to go about negotiating with the ogres for their help. First, it's possible to offer them 500 gold upfront to abandon the Absolute and help the party instead. A successful Deception check with a DC of 10 convinces them that they'll receive 1,000 gold after they fight for the party. Or there's the
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