If you watched The Game Awards at the start of December (and, lord knows, many of us did), you’d be forgiven for thinking that there was only one stellar horror remake this year: Resident Evil 4.
Don’t get me wrong — the Resi remake is a stunner, a fantastic thrill ride that pares away some of the campier moments from the original and hones it into a leaner and tighter affair.
Still, as 2023 trickles away I’ve been left feeling mighty sorry for the team at Motive Studio, because Dead Space has been overlooked by way too many awards shows and publications — thankfully the Push Square Game of the Year list did the smart thing and included it.
It’s not just overall honours that I think Dead Space merits — this was a crazy year for gaming releases, so it’s no disgrace for it to fall lower in some people’s estimations, but from a presentation point of view I’m surprised by its snubs.
The game’s audio is superlative, for one thing. I play pretty much every PS5 game I touch with a headset, and I can’t think of many gaming atmospheres this year that chilled me more or were more consistently evocative than Dead Space’s hulking, echoing, and clanking USG Ishimura.
Before its release Motive shared behind-the-scenes looks at how it was working on audio so that doors and corridors authentically bent sound so that you could just hear scratching and stumbling enemies early enough to ratchet up the tension. I can attest to their success — I was scared witless at multiple points.
It’s not just sound, though; this is a stunner of a current-gen title in a year that has finally seen the PS4 drop out of the running on most releases. Its updated Ishimura is full of detail and horrific gore, but it’s the lighting that truly shines.
From the
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