A new gameplay system leaked for 2.5 was originally putting players at a disadvantage, but it seems like the mechanics have undergone a much-needed buff ahead of the update’s arrival. Version 2.5 will continue the story arc started with Version 2.4, which sent players back to the Xianzhou Luoufu to attend the Wardance. There are already a few confirmed details about what players can expect from the next patch, starting with the hunt for Hoolay, a prisoner who escaped the Shackling Prison. There are also three confirmed characters: Moze, Lingsha, and Feixiao in 2.5.
Beyond that, however, it seems like a new gameplay system will be introduced. What was leaked as Feigned Toughness has allegedly seen some positive changes. According to information provided by the leaker known as HomDGCat, which was shared in a post tagged as “” on Reddit, Feigned Toughness has been buffed, but in a great way for players. Originally, the Break DMG dealt after breaking Feigned Toughness was a lot lower than the original Break DMG because Feigned Toughness only represents 25% of the Max Toughness of enemies in.
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However, seeing the massive decrease in Break DMG output because of how that small percentage was used to calculate the total Break DMG, the system has allegedly undergone a change with the third update to Version 2.5’s beta tests. Now, when breaking Feigned Toughness, the character’s Break DMG will consider the enemy’s Max Toughness instead of Feigned Toughness. This means that, upon breaking Feigned Toughness, the player’s characters should deal the Break DMG they normally do in regular battles instead of having the feeling of being nerfed in.
The leaker highlights that the Feigned Toughness’ Break DMG will never be lower than the original Break DMG. While the system has been put into place to make specific types of battles more challenging,
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