With players adventuring in Delves with The War Within Season 1, we finally have our first look at the 13th delve, Zekvir's Lair, the «challenge-mode» delve for Season 1.
Zekvir's Lair Location
Zekvir's Lair is located at the Southwest part of Azj-Kahet.
Zekvir's Lair
Difficulty Settings
Unlike other delves, which have 11 different tiers of difficulty, there are only two difficulty settings for Zekvir's Lair,? and ?? (yes).
- Difficulty? is recommended for ilvl 600 players
- Difficulty ?? is recommended for players looking for an «unfathomable challenge»
Unlocking Zekvir's Lair
You unlock Zekvir's Lair organically by unlocking other delve difficulties.
- Difficulty? unlocks once you clear a Tier 8 delve with revives remaining
- Difficulty ?? unlocks once you clear a Tier 10 delve with revives remaining
Zekvir Fight Overview
? Difficulty
Zekvir has 89.9m HP for solo players in this difficulty.
Zekvir has the following mechanics:
- Claw SmashShort cast frontal cone aimed at a player or Brann
Angler's Web
- Short cast line attack that hooks whoever is hit (likely killing them)
Call Web Terror
- Zekvir spawns a web that will become a Web Terror if not killed within 15 seconds.
- The Web Terror has twice the HP of the web and casts Web Blast that stuns all players (can be interrupted)
Enfeebling Spittle
- Short cast that, if not interrupted, applies a massive dot and slow to all players
Horrendous Roar
- Short cast AoE fear around Zekvir that you need to move out from
? Difficulty Kill
?? Difficulty
Zekvir has 195m HP for solo players in this difficulty.
Zekvir retains all mechanics from? difficulty, some with a couple of changes
- Claw SmashCast reduced from 2.25s to 1.5s
Angler's Web
- Cast reduced from 2.5s to 1.5s
Call Web Terror
- HP from the cocoon is increased to 15m
Enfeebling Spittle
- Damage dealt by the venom increased significantly.
Horrendous Roar
- Cast time reduced from 2.5s to 1.5s
New Ability: Regenerating Carapace
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