“What’s your plan, knowing you have only 66 days to live?”
This journey began with Rainblood: Town of Death, an indie game I made back in 2010. The development process was a creative outlet for me as an architecture student, first in Beijing and later New Haven.
When I returned to China, I founded my own development studio, S-GAME, and Rainblood grew into a franchise that would later become Phantom Blade. Most of these titles were for smartphones and never released outside of China, but we still managed to build a fan base of over 20 million players.
Now, allow me to introduce Phantom Blade Zero, the spiritual rebirth of the original Rainblood and the game we always wanted to make.
Kung-fu Punk
Phantom World, the universe in which the game is set, is a place where many kinds of powers converge. Here you’ll find Chinese Kung Fu, intricate machines reminiscent of steampunk, arts of the occult, and other intriguing elements that don’t quite fit into any of these categories.
In Phantom Blade Zero, you play as Soul, an elite assassin serving an elusive but powerful organization known simply as “The Order.” Soul is framed for the murder of The Order’s patriarch, gravely injured in the ensuing manhunt, and, though his life is saved by a mystic healer, the makeshift cure will only last for 66 days. Now, he must fight against powerful foes and inhuman monstrosities, all while seeking out the mastermind behind it all before his time runs out.
From Louis Cha’s Wuxia stories and Bruce Lee’s films to Michelle Yeoh in Everything Everywhere All at Once and Donnie Yen in John Wick: Chapter 4, Phantom Blade Zero draws on a wide range of martial arts icons, but with a twist of its own. What we call “Kung-Fu Punk” instills a heavy dose
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