Pax Dei wrapped up its Home Valley alpha last week, which the developer claims saw over 12 thousand players take part. The test, by all outside metrics, was a success, and the Mainframe team shared some stats from the test with a set of handy infographics.
The test itself, which ran for most of the month of November, was squarely focused on the PvE and building aspects of the MMO. While combat was present in the build, PvP itself was disabled. Instead, the focus was on crafting, collaboration, and more.
<p dir=«ltr» lang=«en» xml:lang=«en»>When we said you blew us away during #PaxDei’s Alpha, it wasn't just empty words: the numbers speak for themselves.We'll be back «before too long» – in the meantime, you can still sign up on our website and wishlist us on Steam: https://t.co/NeCVMiSoiM pic.twitter.com/xpamLIIZuZOne stellar aspect of the alpha test was the lack of an NDA, so streamers and content creators could openly share their gameplay, and by extension, provide more meaningful feedback to Pax Dei's developers. Now that the test is over, the team behind Pax Dei has shared some of the numbers, stating that over 12 thousand players took part in the Unreal Engine 5-powered MMO.
<p dir=«ltr» lang=«zxx» xml:lang=«zxx»> pic.twitter.com/Rz0DkKZ0q8Players also spent a collective 5,058 days in Pax Dei, chopping down over half a million trees. Those trees would fuel the crafting fires of the players, being turned into planks, wooden plugs, and much more to create whole towns on some servers.
Over a thousand players were killed by drowning, though gravity was the real killer, with 17,767 deaths occurring this way in Pax Dei. However, monsters were killed to the tune of 1,124,815, with 516 of them being the powerful Will 'o the
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