We review the A.R.T. Project, a cooperative board game published by The Op. In The A.R.T. Project, players are working together to rescue pieces of art from the White Hand.
An elite group made up of some of the most skilled professionals in the world forms the Art Rescue Team. Their goal: Stop The White Hand, a nefarious thief’s organization, from kidnapping precious works of art. Time is limited, resources are thin, and the bad guys just keep multiplying. Can your team accomplish their mission before the clock runs out? Find out in The A.R.T. Project, a highly strategic resource-management co-op game for 1-6 players.
Each game takes place on a map board depicting a different nation, with the recommended starter map being Japan. Major cities throughout the map are populated with Agents of The White Hand. The team’s goal is to complete mission cards and rescue all of the threatened art pieces before The Agents of The White Hand can take over the board. If all of White Hand’s agents are out on the board, the team loses. If too many cities are overrun by the bad guys, the team loses. If any players die, or the mission deck runs out, the team loses. The game’s level of difficulty is high, making losing the much more likely prospect unless the team plans very carefully. At your disposal are four health tokens per player and a limited pool of shared resources, including gas canteens to allow for player movement, walkie talkies to recruit assistance, and guns to fight the Agents.
At the beginning of the round, each player draws two mission cards, and then the team decides the order they want to complete the missions in, based on the resources available to them. Completing three mission cards with the same symbols on them
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