A February 3 blog post from Overwatch 2's developers confirmed that Blizzard will be removing map pools from the game Season 4 onwards. It was mentioned that maps leaving and returning to the title did not align with the time they needed to make necessary improvements.
While the game has provided a unique selection of maps every season so far, it will no longer follow the same rules from Season 4. This means that all of them will be available to play in queues. This might be major news for the community, but the developers had something in mind before making their decision.
Game Director for Overwatch 2, Aaron Keller posted an article on the official Blizzard blog page, where it was suggested that the existing map pool would go away Season 4 onwards for a variety of reasons. In the post, Keller said:
He then stated that the impact the current map roster system had on the seasons was not enough. The post also shed some light on the development process of Overwatch 2, as it confirmed that maps randomly leave and enter the pool, making it harder for developers to make changes to them.
A perfect example of this that was included in the article involved Gibralter. This map was supposed to return in Season 4, yet the process of testing and making improvements to it inspired doubts in Overwatch developers' minds regarding when they'd be able to re-release it.
This suggests that removing map pools offers more options to the game's creators when it comes to actively picking content to improve and tweak. Keller also mentioned the possibility of such pools returning, saying:
He added that if map pools were to return, they would rotate at a much faster rate and even on a weekly basis.
A new pool per season undoubtedly keeps the map roaster
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