Blizzard has confirmed that it's making changes to Overwatch 2's Mercy following fan feedback during the beta test.
As we explained at the time the beta went live, fans over on the Overwatch and Mercy Mains subreddits complained that the healer now feels clunky and awkward to play (opens in new tab).
One of the main parts of Mercy’s kit targeted was her Guardian Angel ability, which allows her to fly over 30 meters to a companion swiftly. Since the changes came in, however, you’ll automatically be launched upwards if you float the entire distance, and an animation cancel that you could use for a big vertical boost has been canned.
Turns out the changes weren't quite what the team had in mind, however, not least because Mercy's super jump was "completely unintentional" in the first place.
“Guardian Angel gives Mercy important mobility that is key to her survivability," Blizzard explained in the post. "Over time, players learned that if you jump during the ability at a specific time, you could launch Mercy up into the air. This is super cool; however, it was completely unintentional. Mercy’s ‘super jump’ was the result of a bug that occurred during Guardian Angel, but players made it a part of her utility."
However, Blizzard soon realized that this change had "some issues" during the first week of the beta, and has now decided it will be "changing up the ability in the mid-cycle patch" and give players more control over Guardian Angel.
“We liked the idea of a bug turned into a feature, so the changes to Mercy in this beta were meant to make the super jump more reliable and consistent," the blog explained.
Instead of launching Mercy immediately into the air, players will now see a meter that charges when the ability is
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