To the heroes of Overwatch,
A little over a week ago, the Overwatch 2 Beta came to a close, and we’ve been hard at work reviewing player feedback, internal data, and gameplay to help direct our next decisions. Next week, we plan to share more information about the data we’ve collected, but we wanted to share an update with our community in the meantime.
After taking community feedback into account, we’ve decided to revert the Moira beta changes, namely the new Necrotic Orb ability. We’ll dive deeper into this in an upcoming statistics blog, but the main reason for its removal is that the overall gameplay loop became too passive for many players. The power that Necrotic Orb brought to the table necessitated a long cooldown to make the effect impactful but not overly frustrating to play against. However, this meant many players would just hold the ability for the perfect moment, which had the side effect of decreasing the amount of “cool stuff happening” in moment-to-moment gameplay and shifting too much of it into healing.
Necrotic orb and all of Moira's compensation nerfs will be reverted in time for Overwatch League, starting August 11.
Super jump is the result of a bug that occurred during Guardian Angel. This bug became a core mechanic of high-level Mercy gameplay, and it added a lot of depth to her movement. Our goal was to integrate it into her kit for Overwatch 2, so it wasn’t as hidden for new players.
We recognize that the first iteration on Guardian Angel didn’t quite feel right, and we saw similar thoughts from our players.
We’re currently testing another iteration of Guardian Angel that includes the directional control we added in the beta, but it also allows Mercy to super jump in a similar way as before.
Read more on news.blizzard.com