Omega Strikers is launching without a campaign, but that’s not uncommon in 2022. Think about Overwatch 2, which appears to be a large patch for the original game, and still has no campaign, and they’re charging full price for that. Apex Legends has had huge success with the multiplayer-only approach too. We’re not here to discuss campaigns though, we’re here to talk about competitive multiplayer. Omega Strikers bills itself as a mix of Smash Bros., Rocket League, and League of Legends, but it’s a lot easier to get your head around. It’s Windjammers with special abilities.
We played a little of the Omega Strikers beta earlier this week, and when I say a little, I mean a little. My trusty colleague, Lead News Editor George Foster, and I spent a little over an hour trying out Omega’s characterball action. We both managed to get a game with each character in the starting roster, and largely enjoyed our time with it. I’ll go into more details, but the action-packed gameplay is good fun. Whether it has the longevity to maintain its playerbase after launch, however, is another matter entirely.
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Described as a game “for the next generation of gamers,” as if that means anything at all, the gameplay functions similarly to a team-based Windjammers. Each character also has three unique abilities, which range from creating large walls made of tofu which block the core (that’s a ball to you and I), to laser pistols that damage opponents, to summoning little blobs of goo that can take shots on goal if the core hits them.
As you can probably tell from the laser pistols, combat also plays a part in the game. You can knock opponents back, block them from
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