Developer Edd Parris started working on his first commercial game, Jack Move, as early as 2013. Over the following nine years, he would build a game studio around it. At the beginning of So Romantic's inception, Jack Move was a small turn-based RPG, but throughout the journey, Parris found a team to help him polish Jack Move into a multiplatform release with an original story and compelling gameplay.
The game is inspired by JRPG classics like the Cyberpunk-themed Final Fantasy 7, Game Boy aesthetics, and anime. Jack Move combines all these elements to create a familiar-feeling game with a refreshing take on classic themes and mechanics. Game Rant spoke to Parris about life before joining the games industry, Jack Move's long development process, the struggles of being a solo developer, inspirations behind the game, and more. Interview has been edited for clarity and brevity.
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Q: Let's start with So Romantic. Can you tell us about the game studio and yourself?
A: So, the game studio literally is just myself. I worked with a bunch of freelancers on the game, and it was set up to work on Jack Move. I quit my job, and then I was like I need a company to do a bunch of stuff, to get funding. If you're going to ask for a lot of money, people are generally not just going to give it to you. They want some kind of liability behind it. That's about it, really.
Q: Jack Move is not your first game, can you tell us about your games before it?
A: The previous games that I made were like little jam games. This is our first commercial game. The other bits I worked on, one was like a weird fighting game, where you are not directly fighting each other, but
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