Word from early previews of the Metal Gear Solid: Master Collection suggested that the Switch version would run at just 30 FPS, a serious downgrade for Metal Gear Solid 2 in particular. Now Konami has confirmed in no uncertain terms that the Master Collection versions of MGS2 and 3 are capped at 30 FPS.
Metal Gear fans have gotten used to playing MGS2 and 3 at 60 FPS over the years. MGS2 has run at 60 FPS since its original release on PS2 back in 2001. MGS3 opted for more detailed visuals and a 30 FPS cap on the console, but the HD Collection remaster for PS3 and Xbox 360, itself now over a decade old, expanded the frame rate to 60 FPS.
Those HD Collection remasters serve as the basis for the new Master Collection versions. In a new table posted to the collection's official site, Konami confirms that the Switch versions of MGS2 and 3 will run at just 30 FPS. On all other platforms, those games run at 60 FPS. While the Switch certainly doesn't have the processing power of a PS5, you'd think it could outdo a gosh-darned PS2.
Technically, this is old news. Konami said in a statement to VGC a month ago that the Switch version of Master Collection would run at 30 FPS. But I had a hard time believing it. Surely - surely - MGS2 could not really run worse than it did on its original platform, right? There had to be a translation error, or a miscommunication. Maybe Konami was talking about the first MGS for PS1, which was hard-coded for 30 FPS and was never likely to be upgraded.
But no, Switch really is running MGS2 at a lower frame rate than the PS2. In fairness, the Switch version is displaying the game at a much higher resolution than was possible on PS2, which eats into the port's performance potential. As a longtime Metal
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