Future versions of NVIDIA DLSS could use AI to generate textures and objects, among other things, potentially introducing another big game changer that could greatly impact the gaming industry.
Speaking in a new interview with Moore Than Moore, NVIDIA CEO Jensen Huang provided some hints regarding what future versions of NVIDIA DLSS may feature. As of now, AI is being used for neural graphics, generating pixels based off a few input pixels (Super Resolution) and to generate frames (Frame Generation), but in the future, it will be possible to even generate textures and objects and the objects can even be of lower quality and can be made to look better with AI. Additionally, it will be possible to even generate characters in games, having, for example, among a group of six characters, two real ones, and others may be long-term use AIs. Ultimately, AI will become more dominant in the future, and NVIDIA cannot wait to let more people have it.
The games will be made with AI, they’ll have AI inside, and you’ll even have the PC become AI using G-Assist. You can use the PC as an AI assistant to help you game. GeForce is the biggest gaming brand in the world, we only see it growing, and a lot of them have AI in some capacity. We can’t wait to let more people have it.
While the NVIDIA CEO did not specify if any of these features will be among those offered by NVIDIA DLSS 4, it will be very interesting to see what the new version of the technology will offer in addition to the aforementioned Super Resolution, Frame Generation, and Ray Reconstruction introduced in major previous versions. With a new GPU generation launching later this year, it may not take much longer to learn what is next for NVIDIA's technology and how AI will continue influencing and possibly shaping gaming in the future.
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