NVIDIA's DLSS 3 Frame Generation & AMD Fluid Motion Frame technologies were never meant to work together but the folks at Quasarzone somehow managed to get both running in games and saw up to 3x boost in titles such as Cyberpunk 2077.
As the source puts it, this is a "Crazy Idea" but they got both NVIDIA's DLSS 3 Frame Gen and AMD Fluid Motion Frames technologies to work in harmony. The process of doing so wasn't very simple but to see these two technologies delivering a nice boost in gaming performance is good to see if not practical for 99% of gamers out there.
So starting with the details, we first have to talk about NVIDIA's DLSS 3 and AMD's Fluid Motion Frame technology. NVIDIA's DLSS 3 was the first implementation of frame interpolation on the PC platform. This technology essentially doubles the frames by inserting an AI-generated image that can oftentimes look better than the native image. DLSS 3 is integrated within the game using the source code that is accessible through NVIDIA's DLSS SDK.
On the flip side, AMD's Fluid Motion Frames technology works with DX11/DX12 games and is enabled on the driver side. In terms of image quality, AFMF technology lacks in terms of detail but considering that it can be accessed in a wider variety of games, it does have its advantages. AMD also has FSR 3 with similar frame interpolation technology but implemented within the game engine leading to better upscaling quality.
As you might tell, both technologies while having a similar purpose, to boost frames, are very different in terms of implementation to one another. To make both work, a system is required supporting both NVIDIA's RTX 40 (DLSS 3 Frame Gen Support) & AMD's RX 6000/7000 GPUs (AMD Fluid Motion Frame Support). The system
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