Sometimes playing No More Room in Hell 2 feels like actually being in hell. One minute, you're approaching a console to start flipping switches with friends, and the next, you're completely stuck – no keyboard inputs work, you can't equip any of your items, and your teammates have to try and lure a zombie over hoping it will put you out of your misery. Issues like this are part of a large pile of problems that could be excused by its Early Access label on Steam; there's only one map released so far, character models are incomplete, and there are plenty more bugs to encounter. But that grace only goes so far. While No More Room in Hell 2 is technically playable, it's not close to actually feeling Early Access-ready. And even if it weren’t riddled with bugs and light on content, it still doesn't have a distinct identity to differentiate it from being yet another co-op survival horror shooter.
No More Room in Hell 2 follows a similar structure to its predecessor's objective-based game mode. Eight players are dropped onto a forest-covered map, and must complete tasks while trying not to get killed by zombie hordes. As is common in survival horror games, you'll have to scavenge for weapons, health items, ammo, and other gear to get a leg up, all of which will be in generally short supply. The first No More Room in Hell took a lot of inspiration from George Romero's Dawn of the Dead with how the zombies (here called "stiffs") function, and that continues to be to its benefit in the sequel: They're slow and shambling, but are huge threats in groups. And the further you get into the map, the more dense the hordes get.
This is all pretty standard for a co-op zombie shooter, but No More Room in Hell 2 uses some smart tricks to help you boost both your kit and your team. You'll spawn randomly at one of eight points around the edges of the sole map, called Power Plant, and work your way towards the middle, completing objectives along the way that'll provide you with
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