Joining the ever-growing list of survival-adventure titles, Early Access survival co-op title IfSunSets promises an experience that should — on paper — appeal to most fans of survival games.
In this game, your character crashes on a remote island packed to the brim with pirates, monsters, and surprisingly punctual zombies. You’re greeted by a fairy who starts off the conversation by calling you a fool, and things unfold from there.
To survive, you have to find clean water, food, and a safe spot on the island to build a fortified safe house to protect yourself against things that go bump in the night. Your character can do everything from hunting to crafting, and there are plenty of secrets to uncover on the island.
Here’s a breakdown of my time spent with the Early Access iteration of IfSunSets, looking at the good, the bad, and the slightly confusing.
The day-night cycle inIfSunSets is fun. The day is the safest time to explore the island, while the night is referred to as the Night of the Dead and is much more dangerous.
It felt like I was playing two games at once. I spent the daytime scavenging, building, and fighting new enemies across the island, while I spent the nighttime deciding whether to battle the approaching horde of zombies head-on or via traps in my base.
The hordes last 5 minutes with enemies that scale as you level up, so strategy is key.
It’s not just a case of building spiky walls to defend yourself, either. I was intrigued by the variety of traps on offer, ranging from automated turrets and spinning pillars of spikes to simple glue traps and bone swings. Having this much variety in a crafting system is always exciting.
IfSunSets has a standard RPG skill point mechanic; it allows you to invest in HP, Stamina, Attack, and Defense, along with a somewhat barren skill tree that lets you gain access to new benefits, like a faster run speed or higher damage output. It’s not overly unique by any means, but it does offer a sense of
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