New World's latest Forged in Aeternum dev video is audio-focused, which is fitting given the ongoing Medleyfaire Festival in Aeternum. In the nearly twenty-minute video, the MMO's audio team talks about creating music that helps tell the story and a little throat singing in the mix.
The recent video posted to the New World YouTube channel sees the audio team behind the Amazon MMO break down the audio creation process for the MMO, from the soundscape of its various Expeditions to getting the voice-over work to fit naturally with the various bosses in Aeternum.
«Dungeons, compared to the open world, they're like a very curated sort of experience,» Senior Sound Designer Michael Finley says in the video. «So we can do some crazy things.»
The discussion starts off by talking about one of those crazy things: inspirations of how bosses are meant to sound. Talking about the Neishatun boss in Myrkgaard, Finley talks about how the team had the idea to create the boss' voice simply be omnipresent around the character.
«I know some cool, cool things that we did that we wouldn't normally do is we'd have like the voice; it's just this omnipresent voice,» Finley says.
Audio Director Jean-Edouard Miclot chimed in, saying that players never actually complained about that fact, especially since it changes the whole audio mix when it happens.
<p dir=«ltr» lang=«en» xml:lang=«en»>On this week's Forged in Aeternum, the sound team joins us to show how their work deepens the experience beyond the gameplay you know and love.Full video here!?? https://t.co/YfqpUZUm6k pic.twitter.com/IqmXMPqQbV«It's really cool because we have like a dynamic mixing system,» Miclot says. «Things actually get ducked lower by that voice, like we use the term HDR — high
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