The problem with deciding to play every single Nancy Drew mystery puzzle game for a column is that, because they have been coming out since the 90s, Her Interactive have built up enough steam that I may never catch up to the front of the plucky citizen detective train. They have today announced a release date of May 7th for Nancy Drew: Mystery Of The Seven Keys, along with the official trailer.
This time Our Nance is heading to Prague, for a sort of old-world-meets-new story about hacking, medieval myths, and a stolen necklace. Nancy is hired to find said heirloom, and interview a bunch of suspects, one of whom is creepy puppet guy up there (there are no screens of Nancy because she never actually steps out from behind the camera in these games; she may as well be a cryptid). I realise this may not be of interest to regular readers of this site, but while I may not have seven keys, I do have one to the back end of this website, so nobody can stop me.
Mystery Of The Seven Keys (which will be available directly from Her Interactive but doesn't have a Steam store page yet) is one of the more modern games all gussied up in Unity when compared to the dubiously-3D early 00s games of the series. Of particular note, besides what the presser calls "immersive inspections" (which I think is just regular looking around a game, maybe?), is that Mystery Of The Seven Keys introduces a new "dual navigation system" that allows for either classic point-and-click or "free-roam" controls. I don't know exactly what this means, but I assume you can pick between first-person walking around or the discombobulating click-to-change-scenery controls from the rest of the series. Like someone taking a long, unplanned holiday in Stockholm, I've started to believe that the discombobulation is part of the charm.
Nancy heading to the exotic climbs of Europe isn't the first time the mysteries have taken her abroad, but it's a trend I have not yet reached in my playthrough of the games. Our Nance
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