The Finals, the fast-paced free-to-play shooter shadow dropped back in December, initially drew huge crowds, but retention has waned. Publisher Nexon just reported substantial revenues across the board, partially offset by the «lower-than-expected» performance of the live service punt.
In Nexon's Q1 2024 earnings letter (thanks, Insider Gaming), the company repeatedly points to The Finals performance as a problem, allowing that the title did help push consolidated MAUs up. The publisher notes that the launch of Season 2 in March «created a short-lived increase in player metrics» but ultimately failed to hit internal retention and revenue milestones. It notes that developer Embark is working with the company's Korea-based Live Operations team to «understand and address the key issues» that led to the game's underwhelming performance.
The firm expects growth from the game and notes that Season 3 will go live in June. Initially scoring praise from fans and critics, The Finals quickly developed a cheating problem, which Embark has been battling to combat ever since.
Merry Patchmas, Yolks!
Frenetic team shooter has a ton of promise
Have you checked in on The Finals recently? Can the game find a large enough audience in an increasingly competitive industry? Secure the bag in the comments section below.
Khayl Adam is Push Square's roving Australian correspondent, a reporter tasked with scouring the internet for the most succulent of PlayStation stories. With five years of experience as a freelance journalist and mercenary wordsmith, RPGs are his first great love, but strategy and tactics games are a close second, genres in which he is only too happy to specialize.
people are not leaving the live service games they already play to switch over to a new one
The handful of games early to the party these newcomers are trying to join just have too big a grip on the playerbase.
That plus the fad has dipped, people are growing tired of season pass fomo and its about time.
Its been