Riot Games devs have provided hints on potential new mage items in League of Legends. Riot Phroxzon and TheTruexy discussed their prior attempts at mage items on Twitter, as well as the possibility of adding new ones. While there are no firm decisions yet, the latter did hop on Twitter to opine on mage items.
According to him, HP (Health Points) was largely included in Season 12 as a "pseudo-durability" fix for the mages. The developers intended to allow squishy immobile mages enough breathing room to make a mistake against assassins without getting one-shot and losing the lane.
This occurred during the laning phase when lethality was unusually high. He claimed that developers taxed AP (Ability Power) on two mage items to the point where the fantasy of high AP numbers and real functioning damage fell short. The problem was exacerbated by the 12.10 durability patch upgrade.
He stated that the Mages' mana-poke balance is a heated topic. According to him, if the mana is too inefficient to cast on League of Legends champions, the mages will default to pushing the waves and focusing on scaling. So if the mana is too abundant, the mages will do the opposite.
He also mentioned that several items gaining tiny buffs could help, except Alternator and Lost Chapter, which are quite powerful and can be under-tuned. Yet, the key point of contention is what League of Legends mages and mage subclasses must accomplish to seem unique and interesting in the game's current meta.
Riot developer TheTruexy further noted that it becomes considerably more difficult when all types of immobile mages are considered. Compared to champions like Veigar or others, someone like Zoe has significantly different demands to feel engaging and thrilled for
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