Over two years after the Steam early access debut, Angela Game released the 1.0 version of Myth of Empires in late February. The main reason for the long early access time was the legal dispute with Studio Wildcard and Snail Games that was only settled four months ago. In an interesting turn of events, the plaintiffs became the new publisher of the multiplayer war sandbox game.
With Myth of Empires back on Steam and a console version in development, we interviewed Angela Game to discuss the launch reception and a detailed roadmap of updates coming to the title this year.
What was the reception to the overall Myth of Empires 1.0 launch? Are you satisfied with player numbers?
The overall response to the launch has been positive. Players are still very enthusiastic about the game and like all the new content. That said, one of the current shortcomings of the game is that it only features one civilization. We plan to address that in the future by adding more civilizations that appeal to our players in the Americas and in Europe, for example Greek, Roman, and other Western civilizations. Player numbers are well within our expectations, though we’re always looking for ways to welcome in new players, of course.
Are you going to increase the current server cap? Queues have been an issue.
This is an issue we are following closely. Like other games in its genre, if Myth of Empires were to suddenly increase the maximum number of players on a server, it would create technical problems such as server freezes and crashes. We are exploring solutions to this issue through features like Skirmish Battles and events featuring hundreds of players simultaneously, which we’ve held in the past. At the same time, we will continue to open new servers in a planned manner based on player activity.
Players are lamenting lag and even packet loss. Are there any plans to
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