Unless you've been purposely ignoring all of the news surrounding Dragon's Dogma 2, you can't have missed the fact that the game's performance is somewhat poor. Although it's almost entirely CPU-limited in the main city, the open world is still pretty demanding on graphics cards and it's begging for a spot of upscaling and frame generation to give it all a handy boost. The former is already in the game but where's the latter, especially since the DLSS 3 file for frame gen is in the installation folder.
And it's not some ancient, early release of DLSS either. It's actually the latest 3.5 version (specifically 3.5.10), although it has been in flight since October of last year. The same is true of the upscaling file for DLSS Super Resolution and the latency-reducing Reflex, so clearly Capcom has implemented the full DLSS 3.5 package into Dragon's Dogma 2.
AMD doesn't use external dll files for its upscaling and frame generation system, FSR 3, but it is part of the game. Or at least the upscaling is, but just as with Nvidia's AI-powered frame interpolator, there's no sign of the AMD version in DD2.
As to why neither system is present in the review sample of Dragon's Dogma 2 I examined for performance, that's unclear. It could be that Capcom were aware of the fact that on weaker hardware the game struggles to perform much beyond 30 fps, and frame generation ideally needs a baseline of 60 fps to prevent too much lag being injected into the whole pipeline.
But Dragon's Dogma 2 is no twitch-shooter type of game, even in the middle of the most frenetic combat moments. Your character and camera don't move especially quickly so it wouldn't be too much of an issue if everything felt a tad more laggy with frame gen enabled. It would certainly benefit stronger gaming PCs that can run the game consistently enough at 60 fps (city area notwithstanding).
Perhaps it's a visual quality issue, as the use of upscaling makes the visuals rather blurry, especially in Performance mode. It
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