Even the biggest critic ofBorderlands 3 would likely agree that the game had some solid post-launch support. Not only were the four expected expansions seen in past Borderlands games present, but Gearbox regularly added free events both large and small. Community challenges allowed players to acquire rare cosmetics, while a few Takedowns added some Destiny-like missions to the game.
Borderlands 3 even got a second season pass, which featured the Designer’s Cut and Director’s Cut. While the former introduced new skill trees for the Vault Hunters and the battle royale-like Arms Race mode, the latter introduced a fresh batch of missions and a proper raid boss. It also added a bunch of interesting behind-the scenes content, and this is something that more games should strive to do going forward.
Borderlands 4 Should Introduce Custom Circles of Slaughter
The most talked about part of the behind-the-scenes content in the Director’s Cut was undoubtedly Maya’s funeral. With many seeing her death as rushed and one of the worst aspects of the story, the deleted scene provided a lot of closure for those who were fond of the character. While many were frustrated that it was scrapped in the first place, it was still nice to get that moment in some form, as the scene makes the much-maligned Ava far more likable.
For games where players are attached to the characters and story, it would be amazing to see some other scenes that never made the cut. For example, franchises like The Last of Us and Uncharted that thrive off their storytelling could make use of this approach, as gamers would undoubtedly like to see the cutscenes that never shipped with the game. More time with characters like Joel or Nathan Drake would hardly be a bad thing, and
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