Alright, let’s do this one more time: you are a hunter, and monsters are threatening your adorable little town. You’re given a quest list full of creatures to track down and turn into funny hats, and you’ll do just that until the townsfolk are safe, your build is optimized, and your outfit is as fly as your wirebugs. If you played Monster Hunter World’s Iceborne expansion, or pretty much any of Monster Hunter’s major re-releases before it, then Monster Hunter Rise: Sunbreak is going to be a very familiar Palamute ride through the park. It’s a formulaic DLC full of exciting new foes and a couple cool new locales – and even though it doesn’t really have a ton of interesting surprises of its own, the quality of those additions reinforces just how fun that formula can be.
Sunbreak is essentially structured like a brand new game, introducing the functionally identical hub town of Elgado to operate out of and a fresh storyline to follow there. That story is, once again, a largely ignorable and entirely predictable tale about how something is making the local monsters all hot and bothered, this time set in the European-themed Kingdom rather than the Japanese-inspired Kamura. Its characters are at least slightly more interesting this time around, but plot has never been the draw of Monster Hunter and that certainly doesn’t change here.
"Monster Hunter Rise mixes classic Monster Hunter ideas with some of World’s best improvements and a whole bunch of clever new mechanics of its own. Not all of them are slam dunks, but they are all fun – and the introduction of Wirebugs and the mobility they bring to every fight is so great I never want to give them up." - Tom Marks, March 23, 2021
Read the full Monster Hunter Rise review.
As has
Read more on ign.com