Blizzard Entertainment had some shade thrown its way when executives from Monolith, ArenaNet, and other game development studios offered career paths to disenfranchised workers. These job offers were made in response to Blizzard’s recent edict which will force employees back to the office soon.
Recently, reports from within Blizzard indicated almost every employee would have to return to the office by summer. Though some remote employees might be able to retain their work-from-home status, and others might only have to report in a few times a week, the decision to end most remote work would affect almost everyone. As one might imagine, Blizzard employees were not happy with this sudden revelation.
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Several other game studios took this opportunity to offer another alternative to these displaced employees. Lori Hyrup, design and narrative department manager for Monolith Productions and creative leader for the development team working on Wonder Woman, was one such company. In a quote retweet of a Twitter post pertaining to the Blizzard decision, Hyrup asserted Monolith’s stance on giving its employees the choice of remote, office, or hybrid work.
Josh Davis, game director for Guild Wars 2 at ArenaNet, joined Hyrup in the quote retweets. Guild Wars 2 just revealed ambitious plans for the future of its long-running MMORPG, and is looking to hire remote, office, and hybrid employees in a variety of fields ranging from game design to QA. Like Hyrup did with Monolith, Davis shared the ArenaNet careers page alongside his post.
Plenty of other game development studios joined ArenaNet and Monolith in extending a hand to Blizzard employees affected by its recent decision
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