When things go bump in the night, the solution is to shoot said things with a massive shotgun filled to the muzzle with salt. Or a spectral energy cannon. Or a shoulder-mounted harpoon. And when your poltergeist pest is little more than ectoplasmic sludge on the floor, you can vacuum it up and consider the spook exorcized. That’s business as usual for Midnight Ghost Hunt, a ghostbusting PvP game from new studio Vaulted Sky Games.
After playing a handful of matches with the developers, though, I’ve found that blasting spirits is just one of Midnight Ghost Hunt’s many ideas. Its 4v4 setup is split across two teams, the hunters and the ghosts, each of which has very different goals and gameplay styles. As a hunter you’re playing an FPS where you enter a haunted location with the goal of finding and eliminating the four enemy spectres within. Ghosts, meanwhile, must disguise themselves as one of the dozens of everyday objects littering the map in an attempt to avoid the wannabe Venkmans until the in-game clock strikes midnight.
It’s hide and seek with proton packs, then. But there’s plenty more going on that gives me reason to think that Midnight Ghost Hunt could be more than just an unlicensed Ghostbusters novelty. Much of that comes from its asymmetry, which is surprisingly Rainbow Six Siege-ish in its execution. Each match consists of three distinct phases, starting with 90 seconds of preparation during which ghosts can explore the map to find the perfect item to possess and set up defences. Simultaneously, the hunters choose their equipment off site.
In the second phase hunters have five minutes to seek and destroy the enemy ghosts. An inventory of delightfully analogue gizmos, such as the footprint-revealing Pathfinder
Read more on ign.com