Every PlayStation Studios PC port has been rock solid so far, but Marvel’s Spider-Man is the first one that feels like it has finally reached its full potential now that it's unrestrained by PlayStation hardware. While the ray-tracing enabled PS5 remaster was no slouch, the visual and performance benefits on PC are beyond compare. New tech like DLAA and customizable ray-tracing make the city look better than ever before, while the framerate increase from DLSS and a better GPU make swinging through Manhattan feel smoother and and even more exhilarating.
The experience is made better still with a 21:9 or 32:9 display, which presents New York in a stunning panorama that’s just begging you to take a break from crime fighting to play Peter Parker the Photographer. It’sSteam Deck verified too, though performance is still a work in progress. Even on PC, Marvel’s Spider-Man is still the same game with the same flaws, and those core issues can’t be fixed no matter how high the frame rate goes. But are its problems easier to ignore when you’re flying 90mph down 5th Avenue at 120 FPS in super ultrawide? Absolutely.
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Marvel’s Spider-Man, like God of War and Horizon Zero Dawn before it, is exceptionally well optimized for PC. While you’ll need a beefy setup with an RTX 3080 and latest-gen i7 processor to get the full 4K @ 60 FPS experience, even a toaster will run it on the lowest settings. My setup includes an RTX 3070, an AMD Ryzen 5 3600x, and a 49” Samsung Odyssey G9. At low settings I can hit a consistent 70 FPS, or 50 FPS on high settings, which is impressive considering the display is a whopping 5120 x 1440. What I’m losing in frames I’m more than making up
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