Spider-Man PC is bringing the modern Insomniac classic to a wider market, just like God of War and several others did before it. The spice must flow, and so must ports.
What can be said about Spider-Man that hasn’t already been said? Well, not much! But this port is new.
Despite the déjà vu, I found myself getting lost in playing Spider-Man all over again — even though the purpose of this exercise was to mainly test performance. The intro says everything it needs to say about Peter Parker, then he quickly becomes Spider-Man, and we’re on our way with some organic tutorials on how to web-sling and get around. Even slipping into the Arkham Asylum/Assassin’s Creed 2 combat was like riding a bike: it felt like second nature to web up a goon near a wall so that you could incapacitate them instantly. I quickly recalled the energetic animations for when Spider-Man dodges between someone’s legs.
A lot of us have been recommending this game for almost four years now (we’re close to the day), and with the slick visual upgrade, it’s even easier to vouch for (and it pairs well with The Spectacular Spider-Man, which just hit Netflix).
The existing prior-console-update options (like accessibility) made it into the PC version, as did several PC-only toggles, which take the “performance” mode slider in a decidedly more nuanced direction. Ultra-wide monitor support is a quick toggle, amid vsync, framerate, HDR, and DLSS/DLAA settings (much like God of War). There are toggles for shadow quality, level of detail (as well as hair quality), depth of field, field of view, motion blur strength, and more. You can view all of those intricacies in the gallery above.
Sony says these extra features will also be available at launch:
Mods of course
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