The evolution of the Mario Party series has been strange. Originally a simplistic party game with basic themed boards, the series went from near-yearly releases to unfocused follow-ups. Alongside the numbered titles one might expect, players also have handhelds titles named after the system they were made for (Advance and DS), and compilations of old fan-favorite minigames like The Top 100. There are also miscellaneous installments that do not fit in any broadly defined category and are often forgotten as a result, like Island Tour. Mario Party Superstars, the most recent installment, is another attempt at compiling nostalgic boards and minigames.
Ever since the second game, Mario Party has been associated with changing gimmicks. Sometimes they are conceptual, like Mario Party 5’s dream world premise; and sometimes they directly affect how the boards function, like Mario Party 6’s day-and-night mechanic. Mario Party 7 stands out due to having one of the more experimental gimmicks for a mid-2000s game: eight-player modes. While the game requires two players to share a controller if the eight people want to play at the same time, the idea of eight-player minigames is still an interesting concept. If Mario Party Superstars were to add more content, it should consider a revival of eight-player modes.
Why Some Mario Party Minigames Are Better Than Others
Even before Mario Party 7 released, the idea of allowing more people than a console would usually permit is not new. Within the extended Super Mario franchise, Mario Kart: Double Dash provided players with opportunities to create LAN parties. They would theoretically allow every character to be picked (beyond secret unlockable racers) due to eight people playing at the same
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