Gaming's favorite redemption arc is far from over, according to No Man's Sky developer Sean Murray. The procedurally generated galactic adventure has made regular headlines since its disappointing initial release in 2016 and even earned The Game Award for Best Ongoing Game at 2020's The Game Awards, bringing official recognition to No Man's Sky's impressive comeback.
The story of No Man's Sky is an interesting one. Small indie studio Hello Games promised more than the world leading up to the game's 2016 release, with studio head Sean Murray leading the charge when it came to the game's marketing. Murray was appearing on nearly every major gaming news outlet, in addition to talk shows like The Late Show with Stephen Colbert. Throughout all this marketing, Murray boasted about No Man's Sky's state-of-the-art features and unparalleled game design, and the upcoming title was touted as "the next big thing" by many onlookers. Of course, that would not be the case, and No Man's Sky was ultimately released to a lackluster reception from gaming audiences owing to the shallowness of its world, its bugs, and its repetitive mechanics. However, the developers of the game hunkered down and spent the following years constantly improving No Man's Sky through free updates and massive content drops, adding new features like settlement building, multiplayer, and third-person mode. The game is still regularly receiving free updates to this day, with the Sentinel update being the most recent example.
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If anyone thought that this recent update would signal the end of Hello Games' support for No Man's Sky, Sean Murray is here to clear things up. Speaking with IGN, Murray stated that the
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