No Man's Sky is getting a complete combat overhaul with its Sentinel Update. The free update changes the look and feel of weapons, adds new ones altogether, and provides an array of new and tweaked enemies to use them on.
Due to be released today, developer Hello Games says Sentinels should create "a more dynamic and impactful combat experience". Sentinels have existed as robotic enemies in the game since launch, but will themselves be tweaked in the update, and Hello is also adding new Sentinel-focused story missions to let players explore the range of new features.
The arsenal of new weapons includes a high-energy Neutron Cannon, an active camo cloaking device, and an electrifying stun grenade, but players can also upgrade current weapons with new abilities and install an AI into their Minotaur Exomech to make it a personal bodyguard.
All Multi-Tool systems have also received a visual overhaul to add new projectiles, beams, lighting effects, and so on, while "a vast list of tweaks and refinements have been made to weapon feel and flow."
To make it a fair fight, the Sentinels themselves are receiving an update too. Several new drones are being added, specialising in heavy combat, shielding, repairing, and summoning backup.
For those seeking a tougher challenge, a Sentinel Hardframe Mech is also being added to No Man's Sky. These new enemies are big, heavily armoured, and equipped with lasers, grenades, a plasma-powered flamethrower, and a jetpack.
There also seems to be a Sentinel raid of sorts in the form of Sentinel PIllars, which Hello says offers "exclusive rewards and mysterious stories awaiting those who would breach its robotic archive."
Speaking to IGN, Hello Games founder Sean Murray said it was the will of No Man's
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