In the release of new cards can sometimes lead once-awful cards to become stronger or more viable. This happens because new cards may introduce new mechanics, synergies, or strategies that can interact with older cards in unexpected ways, leading to new combinations and deck builds.
Old and new players alike must often adjust to ’s shifting formats. In that shift, many cards that people may have originally seen as complete pack-filler suddenly become meta-defining cards in their own right. Other times, they just become solid cards to pair with a new set. Either way, nobody can call these cards terrible when they were at the height of their surprising power.
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This legendary snow card has the ability to create a 20/20 Marit Lage token with flying and indestructible if its criteria are met. The criteria are that Dark Depths has no ice counters on it. It enters the battlefield with 10 ice counters placed on it and an ice counter is removed by spending 3 mana which, as expected, takes quite a bit of setup. This made Dark Depths a very unreliable win condition.
makes good on its aquatic horror the moment it turned into a powerful card, though, and the key card that made it viable was Vampire Hexmage, a cheap card that removed all counters from a target permanent. In essence, this turned Dark Depths from a glacially slow win condition to an early-game destroyer.
This card destroys X target creatures equivalent to the X amount of mana spent to cast it. For each target destroyed this way, the controller reveals cards from the top of their library until an artifact or creature is revealed. These cards are exiled and then put onto the battlefield, and the player then shuffles
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