New puzzle game isn't for the faint of heart, but developer Simogo has a unique approach to opening up the game to all audiences. As the studio behind games like the impressive and, Simogo has never been especially bound to convention. These games also have a knack for knowing where to streamline things and where to branch out in new directions, which is a lot of what makes them so easy to pick up and get immersed in.
In an interview with, Simogo co-founder Simon Flesser talked about the game's unique control scheme, which treats all buttons as one and the same for the purpose of interactions. Flesser connects the concept to the design philosophy behind, marrying complex game design with a lack of demand for dexterity.
Simon Flesser: «One of the factors is that we want everyone to be able to play. You're sort of creating an even playground for players that have played games for a lot of — for all of their lives, and players that have never played a game before.»
Inducting those who aren't experienced with games into something as mind-bending as could be a tall order, but it's one that makes a lot of sense in context. The title has as much in common with literature and film as it does with other games, so there's certainly some wide-ranging appeal in its story, presentation, and ideas. It's also something that could be a good fit to play with a partner or friend, and making the controls as simple as possible works toward the aim of easy recruitment.
Like many other aspects of, there's also a bit of experimentation behind the idea. Flesser also mentions that Simogo enjoys challenging conventions and calls the attempt to go about things differently an "" pursuit. While there's often a reason for the overarching trends in evolving controls and game design, taking an opportunity to rewire things is always interesting, and not every experience will be best-served by sticking to the norm.
Lorelei and the Laser Eyes is a stylish, complex puzzle game, and picking apart
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