Batman, Indiana Jones, Marvel. I've nearly lost count of how many brands have undergone the Lego treatment since my first foray into the various Lego games since Lego Star Wars in 2005. And after a two-hour demo session with Lego Horizon Adventures, based of course on Sony’s two-game open-world robot-dinosaur-hunting action-adventure franchise, I'm happy to report that it's familiar enough for long-term fans of Lego games, but could be just different enough to reignite the interest of fans who have begun to skip over other recent ones.
Now, I can't say precisely what it is yet, but in the best way possible, something felt different when playing Lego Horizon Adventures as opposed to the countless other Lego games I've played. It didn't feel like a Lego game; it felt like a game that just happened to be portrayed through a Lego lens. My only hunch about why it felt so different is that Guerrilla Games and Studio Gobo are handling development instead of this being a traditional Travelers Tales Lego game. Whether that will be positive or negative in the long run is still to be seen, but at the very least, it hooked me right out of the gate.
After playing just one or two encounters in our demo, my co-op partner and I came to the consensus of why we haven't gotten a co-op Horizon game yet. Teaming up against machines from the left and right to destroy multiple parts at once felt rewarding; the humorous or heroic moments we created by baiting enemies towards the edge and then simply knocking them off a cliff while reviving each other and both instinctively plopping down hot dog cart man for maximum chaos just felt inherently good. I imagine the main reason we haven't gotten co-op yet is that it would be more challenging to hit the emotional highs and lows in the story.
So, how does Horizon translate into Lego form? Very well, actually, and a lot of what I got to experience early on in my demo was covered in our previous preview, so I'll be mainly focusing on the upgrades
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