The cartoonish and vibrant cel-shading art style of The Legend of Zelda: Wind Waker has charmed millions of fans over the years, but the series creator Shigeru Miyamoto wasn't a fan, an interview reveals. Miyamoto is known worldwide as the legendary game maker behind many of Nintendo's popular properties. His creations, like Donkey Kong, Mario, Star Fox, and Pikmin, remain special in many players' hearts, and each offers unique and recognizable art styles.
The transition from 2D to 3D was difficult for many game makers during the 90s. However, when Zelda: Ocarina of Time was released on the Nintendo 64 in 1998, it redefined what many people thought video games could be. Players experienced a new sense of freedom and adventure thanks to the game's art style and design. Developers used the assets and lessons they learned to develop the sequel The Legend of Zelda: Majora's Mask, which remains one of the darker Zelda games. With the release of the more powerful Nintendo GameCube, Miyamoto was excited to build on the style established in Ocarina of Time and Majora's Mask to make the most realistic-looking Zelda game yet. However, newly translated interviews reveal Nintendo's own development team and artists had another idea they chose to keep secret from Miyamoto.
Related: Zelda's Ocarina Of Time PC Port Shows Wind Waker Deserves A Remaster
Newly uncovered interviews about The Legend of Zelda: Wind Waker's development reveal that Miyamoto disliked the game's cel-shaded art style and wouldn't have approved it. In a video by DidYouKnowGaming (via Nintendo Everything) covering Zelda: Wind Waker's development secrets, it was explained that Wind Waker was initially planned to have a more realistic look. However, the development
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