Health potions and Biscuit Delivery are two major sustainability tools in League of Legends getting nerfed with patch 12.14. The developers claim this change will help bring more balance to the game, especially during the laning phase.
The problem is that these changes will be a nightmare for the losing lanes within League of Legends. Lanes consistently getting harassed and suffering from poke damage will have to practically run away, making the game state really awkward.
It seems Riot Games is trying to help the winning lanes scale even faster with the changes above. However, this is something that might make team fights less valuable due to the farm discrepancy between the two sides within the summoner's rift.
Before proceeding, it is vital to look at the exact changes being brought along with League of Legends patch 12.14 in terms of healing items. The changes are as follows:
Now, based on the changes being introduced, it will make sense that the solo-queue will not be affected as much. This is because, in an average solo-queue match in League of Legends, players are not that good at micro-managing healing potions.
Therefore, losing lanes often get bulldozed by the opposition, and the game ends. However, in the case of professional matches, that is not the case.
This is especially true after the durability update, where users in the losing lanes use their health potions optimally to gather as much farm as possible.
The problem is that with the nerfs to these healing items, losing lanes in professional games will suffer massively. This is because the gamers will heal a lot less, forcing them to return to base or suffer a dive by the enemy jungler or the midlaner.
The worst part is that poke teams will be able to get massive
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