A recent post on the League of Legends subreddit by u/applecat144 addressed an ongoing issue with the game's Season 13 Ranked MMR (Matchmaking Rating) system.
The user pointed out that if a League of Legends player has a 66% winrate while earning +15LP/-15LP (League Points) for every win/loss, it should take roughly 18 games to move up just one division. To add to one's woes, each rank includes four divisions.
Usually, a 66% winrate in Ranked should be enough to get a player through an entire division. And, on top of that, an account with a 60%+ winrate should at least provide the player with more LP per win compared to LP per loss.
Since there are two splits this season, ascending in ranked has become substantially more difficult as players are having to play between 15-20 games and maintain a good winrate only to climb a single tier.
u/BarackProbama on Reddit, a developer at Riot Games, responded under this post, stating that they were looking at various Ranked improvements, like enhancing the variance. They added that players who win a few games and play many more in one night should be in consideration for a divisional promotion at the absolute least.
Finally, u/BarackProbama said that there is no set schedule for these plans yet, but fans should know that the game creators are aware of the problems. Thus, Riot Games seems to agree that a player should be able to move up a division if they have a solid set of games ranked throughout the night.
It will be interesting to see how the company handles this issue since it also occurred in prior seasons, making it difficult to balance the League of Legends Ranked system.
The Ranked climb in season 13 is sadly a bit tougher due to the current state of the ranked MMR system,
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