A number of layoffs have been reported at Striking Distance Studios, the developer behind The Callisto Protocol.
As initially noticed by Twitter user @Taleboules, numerous Striking Distance staff took to LinkedIn to report that Tuesday was their last day at the studio and they were now looking for work.
It’s not yet clear how widespread the layoffs are, but VGC has identified at least six staff members from design and production teams who have announced their departure.
These include associate producer Nora Falcon, production coordinator Sebastian Marlow, senior environment artist Matthew Smith, VFX artist Matt Christopherson, associate level designer Thomas Catalano and level design assistant Justin Fields.
“Today marks my last day at Striking Distance Studios, ” Marlow posted on LinkedIn. “It’s been an absolute pleasure working here and I’m so proud of the work that everyone did to ship TCP and all of the DLC.
“I was impacted by the layoffs at Striking Distance Studios today and am looking for a new opportunity as a Senior Environment Artist / World Builder,” Smith added. “I’ve worked in games for over 10 years and have worked on both linear and open-world game projects.”
“As my time at Striking Distance Studios comes to an end, [I] have to thank all the collaborators and everyone on the VFX team for a fun ride,” Christopherson posted. “From shipping The Callisto Protocol, and subsequent DLC (get that Final Transmission folks!), a GDC talk, and looking to break new ground in R&D, couldn’t be more proud.”
“My time at Striking Distance Studios has unfortunately come to an end,” Catalano wrote. “It has been an incredible journey and I am grateful for every moment of it.”
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