The long-anticipated 1.0 release of Last Epoch is coming in very short order, on February 21, and one of the update’s most important additions are the Warlock and Rogue Falconer class masteries. In a pre-launch blog, the developer explained what makes these build options such a big deal.
On Steam, developer Eleventh Hour Games detailed the upcoming Warlock and Falconer, adding to Last Epoch’s whopping 13 unique class masteries. These are, more specifically, not character classes as such, but sub-masteries belonging to specific classes. And while they technically slot into existing combat paradigms in a broad sense, they also open up interesting niches, such as the Falconer’s pet-focused ambusher approach.
Last Epoch‘s take on Warlock is that they’re a curse-focused spellcasting manipulator. The Warlock is built on top of the Acolyte character class, and it focuses on weakening enemies to buff themselves. Warlocks will need to combine curses with buffs and debuffs to capitalize on massive damage synergies for optimum combat performance, and Eleventh Hour points out that the Warlock’s abilities can be used at both long and short-range, with a few important escape skills should things go from bad to worse.
The Warlock’s Chthonic Fissure, for example, will tear the ground open to summon vengeful spirits to do their bidding: a skill that will neatly synergize with the Unique Spine of Malatros sword. Otherwise, Warlock players will be juggling five disparate curses (Anguish, Penance, Decrepify, Acid Skin, and Torment) to make themselves a nuisance to their foes.
Overall, it seems that the Warlock will be a spellcasting alternative to the Sorcerer. Whereas the latter focuses more on dishing out direct elemental damage, the former’s curses will require a slightly more indirect approach.
In some ways, the Falconer Rogue is a minion master character, albeit one that only really has a single creature under their command. The Falconer’s pet falcon is, however, not a regular
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