The upcoming Kingdom Hearts 4 is full of mystery and promise. Taking place in a new world called Quadratum, Sora is left to discover his new surroundings and try to find a way home. All the while, the forces of darkness are conspiring in the background to some nebulous end. Fortunately, even though his friends are his power, Sora is still capable of handling himself alone. The reveal trailer showed that Sora is continuing to refine his Keyblade transformations, and will be using Kingdom Hearts 2 Reaction Commands again. With the addition of some sort of new Build command, Sora should be more than capable of fighting evil just as he always has.
However, with the announcement that a major Kingdom Hearts 2 feature is returning, some fans are wondering if other things could make a return. Kingdom Hearts 3 was built on the various mechanics of past games, including Reaction Commands, Shotlocks, and Flowmotion. However, it arguably could have done with a more focused approach. For Kingdom Hearts 4, Square Enix should focus on determining what makes the Kingdom Hearts games enjoyable in the first place, and try to add more of that. To start, revisiting another signature KH2 mechanic may be in order.
Kingdom Hearts 4: 8 Things That Need To Improve From Kingdom Hearts 3
Besides the Reaction Commands, the other major contributions Kingdom Hearts 2 made to the franchise were its Limits and Drive Forms. These three mechanics were all powerful and visually spectacular abilities that activated for a limited time. Reaction Commands were context-sensitive, while Limits must be equipped and then used with the appropriate party member present and alive, at the cost of all MP. Most Drive Forms also require Donald, Goofy, or both to be in the
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