We review Kinfire Chronicles: Kinfire Chronicles: Night's Fall, a new cooperative board game published by Incredible Dream. Kinfire Chronicles is a dungeon crawling, campaign style board game.
If a board game is either cooperative or has a fantasy setting with combat and leveling up, I will pretty much play it. If it has both… well, I probably backed it and it is currently sitting on my SoS (Shelf of Shame) unplayed.
Kinfire Chronicles: Night’s Fall, the first game published by Incredible Dream Studios, was launched on Kickstarter at a time when I was trying to reduce the number of games I was backing. It was the EXACT type of game I love—a cooperative, campaign-based boss battler, deckbuilding, choices that impact the game, and, of course, leveling up. I really WANTED to back it, but my SoS was overwhelming, so I passed.
Sometimes fate intervenes. But, less dramatically, writing for Tony and his Board Game Quest empire can have its privileges, including Tony prepared bacon burgers during game nights. But even BETTER than his bacon burgers, which is saying a lot, is being offered the opportunity to review games that you missed. When Kinfire Chronicles showed up at his doorstep, I MAY have aggressively grabbed the package, abandoned my half-eaten burger, and drove home five to seven miles per hour above the posted speed limit.
Was it worth it?
YES.
Except I should have taken my burger to go.
Kinfire Chronicles is a card driven, cooperative boss battler for one to four Seekers (players). Each of the 21 quests takes about an hour to complete, regardless of player count.
The game consists of three types of phases: combat, adventuring, and town exploration.
Combat, the most common phase, is handled as follows:
All spent chits are placed back in the Destiny bag after a combination of four Heart or Darkness chits have been played. Combat continues until either one character has zero health or the enemies are eliminated.
Adventuring is handled by following the narrative
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