As a lover of both asymmetrical multiplayer games and horror in general, the idea of Killer Klowns from Outer Space really caught my imagination. Co-developers IllFonic are no strangers to this style of game, having previously tapped into other 80s film franchises and adapted them to asymmetrical multiplayer with Friday the 13th: The Game, Predator: Hunting Grounds, and Ghostbusters: Spirits Unleashed.
Each game shares a lot of common ground – the goal is still for the Klowns to track down the humans, prevent them from escaping and kill them – but Killer Klowns puts its own spin on things. It of course bears a similar game style to Friday the 13th, but on a grander scale, with a team of three Klowns hunting seven humans.
My first match had me head into the carnival at night as a human, but I quickly felt at home with the controls and game’s fundamentals. I ran around and scavenged what I could – a baseball, a brick and even a handgun – and that helped me feel like I could fight back. That’s something that other asymmetrical horror games have let you do, but Killer Klowns feels like it gets the balance right. In a 1v1, you should probably run unless you’re feeling pretty adept and well equipped, but if there’s a group of you? Then it’s hunting season on the Klowns.
I found this out quickly after finding a shotgun, and banding together with a few fellow humans. We were comfortably able to send the Klowns packing… for a while. Once a Klown is stunned, it’s a race between them button-mashing to get back up, and anyone with a weapon trying to pop their nose and send them to the afterlife. Death is just a mild setback for the Klowns though, as they will soon respawn and come back to terrorise you again.
While a couple Klowns down, this gave us a chance to focus on our main goal: to escape. While rummaging around, I managed to find a key to a gate which was one of the exits. There are a few different ways to escape – by boat, by opening the gate and crossing the bridge, or
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