Ah, man, this one really stings. League Of Geeks, the developers behind Armello and the upcoming Solium Infernum remake, have announced they've had to pause the development of their spaceship colony roguelike Jumplight Odyssey "indefinitely" as the studio faces mass redundancies. Over 50% of staff have been affected, including the entire Jumplight Odyssey team, and part of their publishing and operations teams.
In a statement posted to Xwitter last night, studio co-founders and directors Trent Kusters, Blake Mizzi and Ty Carey said, "Rapidly rising operation costs, a weakening AUD, poor Early Access sales, and the unprecedented withdrawal of funding opportunities across the industry, placed us in a position where we could no longer afford to cover development costs."
They stress that this decision "will not impact the launch or quality of Solium Infernum", which is still on track for its early access release date of February 14th, nor will it affect the ongoing support they provide for Armello.
We’ve got some unfortunate news to share, folks. A thread: pic.twitter.com/hDjlrkKtdV
League Of Geeks expanded on their Xwitter post with a more extensive blog post and FAQ on Jumplight Odyssey's Steam page. The game had been due to leave early access sometime between April and June 2024, the developers say, but since it was greenlit in early 2021, the cost of wages, software, rent and more have all "increased dramatically", and combined the poor exchange rate and "almost all funding and investment has evaporated from the video game industry" over the last six months, League Of Geeks unfortunately found themselves in a "devastating position" of having to downsize the studio.
"The world has changed since then," Kusters told our
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