Now that some time has passed since its initial release, it's finally time to reckon with 's flaws. In the days after a highly anticipated game first comes out, it can be easy to get caught up in the hype, becoming selectively ignorant of its obvious shortcomings. That goes double for a sequel to a much-beloved original game. Right after its release, all the discussions about related to its incredible scope, its unbelievable new features, its differences from . In the midst of all that, it was hard to distill the few ways it fell short.
And for the most part, really did meet — and in some ways, exceed — expectations. It carried over a lot of what was great about, added some quality-of-life improvements, and even included some unexpected surprises. In short, delivered on almost everything it was supposed to be, and then some. But that doesn't mean it was without its disappointments.
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From the first gloomy glimpse to the last Lightroot, 's Depths are an exercise in misery. It'd be easier to list the handful of things The Depths do right than the myriad they do wrong, but here goes nothing: they're boring, they're ugly, they're too hard, they're frustrating, and they're ultimately unrewarding.
As a whole, it's impossible to avoid The Depths. The game keeps pushing players down there by hiding the best base weapons in exclusively underground. A few quests force Link to plunge headlong into them: Josha's research, the Bargainer Statues, the Fire Temple in . There are also just a handful of worthwhile rewards down there that aren't part of the main quests that pertain to The Depths, but once players have collected all those, they're better off
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